![]() Light and kick attacks are quick, close range strikes that are perfect for interrupting your opponent’s attacks, while medium and heavy attacks have a longer range and are generally more devastating, but have a much longer wind-up and will take much longer to recover from should your opponent guard your attack. Samurai Shodown has four main attack buttons: light, medium, heavy and kick. ![]() Here are 5 tips to succeed when playing Samurai Shodown. In case you are a new player looking for a new fighting game to play in between bouts of Mortal Kombat 11, Tekken 7 and Street Fighter V, we’ve put together a few quick tips that should make your life in the high risk world of feudal Japan much easier. Despite the franchise’s legacy, it’s still unlike anything else the genre has to offer at the moment. While a full review is still pending, largely due to the fact that the online modes and the ambitious Dojo Mode weren’t fully ready before the game’s review embargo (at the time of publishing, the servers have only just gone live), you can rest safe in the knowledge that we really like this one.įans of the series from over the past two decades should immediately feel comfortable with the game’s systems, as this edition only adds a couple of new characters and features instead of reinventing the wheel, while new players might be intimidated by the slow-paced, high damage intensity that the series is known for. Check out our official review for the game here.Over the past week, we’ve been lucky enough to play Samurai Shodown, the prequel/reboot of SNK’s long-running cult classic series. Samurai Shodown is available now for Xbox One, PS4, PC and Nintendo Switch. Blade Catch also doesn’t work on aerial attacks so keep that in mind. Once again, as an opponent’s swing is about connect, press Quarter Circle Forward + Light and Medium Slash to disarm them and knock them back. The final technique, Blade Catch, can only be used when disarmed. Both you and your opponent also need to have at least 160 health left. ![]() Sword Clash can only happen once per round and there must be 16 seconds left (at least). From there, you need to mash a button to gain the upper hand. When two players attack at the same time, their swords will effectively clash. After the effect is triggered, use the Stance Break to knock an enemy back. When pressing backwards right as the enemy attacks, you’ll block and attack Just Defense. Then, when executing a Counter or Blade Catch, you just have to press Quarter Circle Forward + R1/RB to execute the moves.Īnother interesting thing that can be done with the Light Slash + Medium Slash button combination is Stance Break. Each shoulder button can be assigned shortcuts, so say if you want Light Slash + Medium Slash on R1 for PS4 or RB for Xbox One, you can do that. There’s an easy way around this though, at least on PS4 and Xbox One. You’ll probably notice that three of the four disarming techniques require two buttons to be pressed at once. To execute a Weapon Flip, press Quarter Circle Forward + Medium and Heavy Slash. Weapon Flipping can be done several times in a match but only when you have Max Rage or Rage Explosion. Just don’t attempt a counter when an opponent is attacking from the air. Press Quarter Circle Forward + Light and Medium Slash when an opponent’s swing is about to connect. Perhaps one of the tougher disarming methods available, Counters can be used at any time. There are four different techniques for disarming an opponent – Weapon Flipping, Sword Clash, Counter and Blade Catch. While it’s possible to turn the tables on your opponent, you’re really best off knowing how to disarm them first. All of the slash buttons become punches and kicks – which don’t do nearly enough damage – and many special moves are effectively done. As noted in our previous guide, fighting unarmed in Samurai Shodown is rough.
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